Digital Wellbeing Serious Game
What is this game?
Digital Wellbeing Serious Game is an individual effort from me who was tasked with designing and developing a game with the main aim of educating people on the topic of digital wellbeing.
The intentions behind this game was to create a serious game, or a game for health and behavioural change, that will teach users about digital wellbeing. It will take users through several aspects relating to digital wellbeing - for example computer/IoT security and physical and mental wellbeing relating to technology use - by way of scenarios that they must solve with newly gained knowledge on the specific topic at hand.
What is Digital Wellbeing?
This game will be using a self set definition of digital wellbeing based off of research conducted as a part of my Master's studies. The definition, as such, is thus:
Digital Wellbeing encompass an individual’s ability to foster healthy usage of technological devices and includes being able to protect said devices, privacy as well as their own physical and mental health.
Credits and Attributions
The credits for additional assets used are listed in-game and include clickable buttons to take you to the pages they were downloaded from.
Status | Prototype |
Platforms | HTML5, Windows |
Author | Josh-SCG |
Genre | Educational |
Made with | Godot |
Tags | 2D, Character Customization, Experimental, Godot, Indie, Narrative, Pixel Art, serious-game, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Install instructions
If using the .exe version, on the pop-up click "More info" and "Run anyway". This is needed as the game does not have a code signing certificate. If you are wary of running it because of this, do make use of the browser version. They are the same.